GetContacts(Allocator)
Get all the touching contacts this body is currently participating in. Speculative collision is used so some contact points may be separated, a property available in the provided contact manifold.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public NativeArray<PhysicsShape.Contact> GetContacts(Allocator allocator = Allocator.Temp)
Parameters
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<Contact> | The touching contacts this body is currently participating in. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |