DestroyBatch(ReadOnlySpan<PhysicsBody>)
Destroy a batch of bodies, destroying all attached PhysicsShape and PhysicsJoint. Any invalid bodies will be ignored. Owned bodies will produce a warning and will not be destroyed (See PhysicsBody.SetOwner ).
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public static void DestroyBatch(ReadOnlySpan<PhysicsBody> bodies)
Parameters
The bodies to destroy.