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Unity Engine


DestroyBatch(ReadOnlySpan<PhysicsBody>)

Destroy a batch of bodies, destroying all attached PhysicsShape and PhysicsJoint. Any invalid bodies will be ignored. Owned bodies will produce a warning and will not be destroyed (See PhysicsBody.SetOwner ).
Read time 1 minuteLast updated 9 days ago

Definition

public static void DestroyBatch(ReadOnlySpan<PhysicsBody> bodies)

Parameters

The bodies to destroy.