ApplyForce(Vector2, Vector2, bool)
Apply a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public void ApplyForce(Vector2 force, Vector2 point, bool wake = true)