ApplyLinearImpulse(Vector2, Vector2, bool)
Apply an impulse at a point. This immediately modifies the velocity and also modifies the angular velocity if the point of application is not at the center of mass. This should be used for one-shot impulses. If you need a steady force, use a force instead, which will work better with the sub-stepping solver.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public void ApplyLinearImpulse(Vector2 impulse, Vector2 point, bool wake = true)