CreateShapeBatch
Create a batch of Circle shapes attached to this body.
Read time 3 minutesLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
CreateShapeBatch(ReadOnlySpan<CircleGeometry>, PhysicsShapeDefinition, Allocator)
Create a batch of Circle shapes attached to this body.
public NativeArray<PhysicsShape> CreateShapeBatch(ReadOnlySpan<CircleGeometry> geometry, PhysicsShapeDefinition definition, Allocator allocator = Allocator.Temp)
Parameters
The shape geometry to use.
The shape definition to use.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsShape> | The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
CreateShapeBatch(ReadOnlySpan<PolygonGeometry>, PhysicsShapeDefinition, Allocator)
Create a batch of Polygon shapes attached to this body.
public NativeArray<PhysicsShape> CreateShapeBatch(ReadOnlySpan<PolygonGeometry> geometry, PhysicsShapeDefinition definition, Allocator allocator = Allocator.Temp)
Parameters
The shape geometry to use.
The shape definition to use.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsShape> | The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
CreateShapeBatch(ReadOnlySpan<CapsuleGeometry>, PhysicsShapeDefinition, Allocator)
Create a batch of Capsule shapes attached to this body.
public NativeArray<PhysicsShape> CreateShapeBatch(ReadOnlySpan<CapsuleGeometry> geometry, PhysicsShapeDefinition definition, Allocator allocator = Allocator.Temp)
Parameters
The shape geometry to use.
The shape definition to use.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsShape> | The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
CreateShapeBatch(ReadOnlySpan<SegmentGeometry>, PhysicsShapeDefinition, Allocator)
Create a batch of Segment shapes attached to this body.
public NativeArray<PhysicsShape> CreateShapeBatch(ReadOnlySpan<SegmentGeometry> geometry, PhysicsShapeDefinition definition, Allocator allocator = Allocator.Temp)
Parameters
The shape geometry to use.
The shape definition to use.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsShape> | The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
CreateShapeBatch(ReadOnlySpan<ChainSegmentGeometry>, PhysicsShapeDefinition, Allocator)
Create a batch of Chain Segment shapes attached to this body.
public NativeArray<PhysicsShape> CreateShapeBatch(ReadOnlySpan<ChainSegmentGeometry> geometry, PhysicsShapeDefinition definition, Allocator allocator = Allocator.Temp)
Parameters
The shape geometry to use.
The shape definition to use.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsShape> | The created shapes. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |