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Unity Engine


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Unity Engine


GetPlayerDependenciesForObjects

Returns a list of objects referenced by a set of objects.
Read time 1 minuteLast updated 11 days ago

Definition

GetPlayerDependenciesForObjects(ObjectIdentifier[], BuildTarget, TypeDB)

Returns a list of objects referenced by a set of objects.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(ObjectIdentifier[] objectIDs, BuildTarget target, TypeDB typeDB)

Parameters

Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.

GetPlayerDependenciesForObjects(ObjectIdentifier[], BuildTarget, TypeDB, DependencyType)

Returns a list of objects referenced by a set of objects.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(ObjectIdentifier[] objectIDs, BuildTarget target, TypeDB typeDB, DependencyType mode)

Parameters

Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.

GetPlayerDependenciesForObjects(Object[], BuildTarget, TypeDB)

Returns a list of objects referenced by a set of objects.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(Object[] objects, BuildTarget target, TypeDB typeDB)

Parameters

objects



typeDB

Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.

GetPlayerDependenciesForObjects(Object[], BuildTarget, TypeDB, DependencyType)

Returns a list of objects referenced by a set of objects.
public static ObjectIdentifier[] GetPlayerDependenciesForObjects(Object[] objects, BuildTarget target, TypeDB typeDB, DependencyType mode)

Parameters

Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.