SceneLoadInfo
Container for holding preload information for a given serialized Scene in an AssetBundle.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor
public class SceneLoadInfo
Remarks
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
Constructors
Constructor | Description |
|---|---|
| SceneLoadInfo() | Default constructor for an empty SceneLoadInfo. |
Properties
Property | Description |
|---|---|
| address | Friendly name used to load the built Scene from an asset bundle. |
| asset | GUID for the given Scene. |
| internalName | Internal name used to load the built Scene from an asset bundle. |