AssetLoadInfo
Container for holding preload information for a given serialized Asset.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Class
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor
public class AssetLoadInfo
Remarks
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
Constructors
Constructor | Description |
|---|---|
| AssetLoadInfo() | Default constructor for an empty AssetLoadInfo. |
Properties
Property | Description |
|---|---|
| address | Friendly name used to load the built asset. |
| asset | GUID for the given asset. |
| includedObjects | List of objects that an asset contains in its source file. |
| referencedObjects | List of objects that an asset references. |