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Unity Engine

Unity Engine

AssetLoadInfo

Container for holding preload information for a given serialized Asset.
Read time 1 minuteLast updated a month ago

Definition

public class AssetLoadInfo

Remarks

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Constructors

Constructor

Description

AssetLoadInfo()Default constructor for an empty AssetLoadInfo.

Properties

Property

Description

addressFriendly name used to load the built asset.
assetGUID for the given asset.
includedObjectsList of objects that an asset contains in its source file.
referencedObjectsList of objects that an asset references.