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Unity Engine


ContentBuildInterface

Low level interface for building content for Unity.
Read time 2 minutesLast updated 8 days ago

Definition

public static class ContentBuildInterface

Remarks

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Static Methods

Method

Description

ArchiveAndCompressCreate a Unity archive file, containing the content of one or more resource files.
CalculateBuildUsageTagsCalculates the build usage of a set of objects.
CalculatePlayerDependenciesForSceneCalculates the Scene dependency information.
CalculatePlayerSerializationHashForTypeReturns a unique hash for a given type's serialized layout.
GenerateAssetBundleBuildsReturns an array of AssetBundleBuild structs that detail the current AssetBundle layout, as set through the Inspector and stored in the AssetDatabase.
GetGlobalUsageFromGraphicsSettingsReturns the global usage information calculated by the Shader Stripping section of Graphics Settings.
GetPlayerAssetRepresentationsReturns a list of visible objects directly contained inside of an asset.
GetPlayerDependenciesForObjectReturns a list of objects referenced by an object.
GetPlayerDependenciesForObjectsReturns a list of objects referenced by a set of objects.
GetPlayerObjectIdentifiersInAssetReturns a list of objects directly contained inside of an asset.
GetPlayerObjectIdentifiersInSerializedFileReturns a list of objects directly contained inside of a loose serialized file.
GetTypeForObjectReturns the System.Type of the ObjectIdentifier specified by
objectID
.
GetTypeForObjectsReturns the System.Type of the ObjectIdentifiers and the referenced SerializeReference class types specified by
objectIDs
.
GetTypesForObjectReturns the System.Type of the ObjectIdentifier and the referenced SerializeReference class types specified by
objectID
.
ObjectIsSupportedInBuildReturns True if the passed in target object is a valid runtime object.
StartProfileCaptureStarts a profile capture to record content build profile events.
StopProfileCaptureReturns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture.
WriteGameManagersSerializedFileWrites the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.
WriteSceneSerializedFileWrites Scene objects to a serialized file on disk.
WriteSerializedFileWrites objects to a serialized file on disk.