ArchiveAndCompress
Create a Unity archive file, containing the content of one or more resource files.
Read time 2 minutesLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor
ArchiveAndCompress(ResourceFile[], string, BuildCompression)
Create a Unity archive file, containing the content of one or more resource files.
public static uint ArchiveAndCompress(ResourceFile[] resourceFiles, string outputBundlePath, BuildCompression compression)
Parameters
Array of ResourceFile structs pointing to the files that should be copied into the Archive.
File path of the output Archive file.
Type of compression to apply to the content of the Archive.
Returns
Type | Description |
|---|---|
| uint |
Remarks
Generate a Unity Archive file. This low level API is exposed primarily for use by the Scriptable Build Pipeline package. For example, when building AssetBundles using BuildPipeline.BuildAssetBundles it is not necessary to call this API because the AssetBundle Archive files are created automatically.
Additional Resources: ArchiveFileInterface.
ArchiveAndCompress(ResourceFile[], string, BuildCompression, bool)
Create a Unity archive file, containing the content of one or more resource files.
public static uint ArchiveAndCompress(ResourceFile[] resourceFiles, string outputBundlePath, BuildCompression compression, bool stripUnityVersion)
Parameters
Array of ResourceFile structs pointing to the files that should be copied into the Archive.
File path of the output Archive file.
Type of compression to apply to the content of the Archive.
By default the Archive file will record the version of the Unity Editor that created the Archive. When true is passed for this parameter the version will not be recorded in the Archive header. This can be useful when rebuilding AssetBundles after a minor upgrade of the Unity Editor, to make sure otherwise identical AssetBundles generate the exact same full-file content. Note: The CRC and hash values calculated by Unity for AssetBundles ignore the Archive Header. So it is not necessary to strip the Unity Version in the Archive Header when using those for integrity and version tracking.
Returns
Type | Description |
|---|---|
| uint |
Remarks
Generate a Unity Archive file. This low level API is exposed primarily for use by the Scriptable Build Pipeline package. For example, when building AssetBundles using BuildPipeline.BuildAssetBundles it is not necessary to call this API because the AssetBundle Archive files are created automatically.
Additional Resources: ArchiveFileInterface.