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Unity Engine


Min(Vector3, Vector3)

Creates a vector that is made from the smallest components of two vectors.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Vector3 Min(Vector3 lhs, Vector3 rhs)

Parameters

The first vector to check.

The second vector to check.

Returns

Type

Description

Vector3A vector that is made from the smallest components of two vectors.

Remarks

Additional Resources: Vector3.Max function.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2); void Example() { print(Vector3.Min(a, b)); // prints (1.0f, 2.0f, 2.0f) }}