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Unity Engine


Max(Vector3, Vector3)

Creates a vector that is made from the largest components of two vectors.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Vector3 Max(Vector3 lhs, Vector3 rhs)

Parameters

The first vector to check.

The second vector to check.

Returns

Type

Description

Vector3A vector that is made from the largest components of two vectors.

Remarks

Additional Resources: Vector3.Min function.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2); void Example() { print(Vector3.Max(a, b)); // prints (4.0f, 3.0f, 3.0f) }}