Angle(Vector3, Vector3)
Calculates the angle between two vectors.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static float Angle(Vector3 from, Vector3 to)
Parameters
Returns
Type | Description |
|---|---|
| float | The angle in degrees between the two vectors. |
Remarks
The angle returned is the angle of rotation from the first vector to the second, when treating these two vector inputs as directions.
Note: The angle returned will always be between 0 and 180 degrees, because the method returns the smallest angle between the vectors. That is, it will never return a reflex angle.
using UnityEngine;public class AngleExample : MonoBehaviour{ public Transform target; // prints "close" if the z-axis of this transform looks // almost towards the target void Update() { Vector3 targetDir = target.position - transform.position; float angle = Vector3.Angle(targetDir, transform.forward); if (angle < 5.0f) print("Close"); }}
Additional Resources: Vector3.SignedAngle function.