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Unity Engine


MSAA

Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 2, 4 or 8.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
MSAA = 4

Remarks

Note that memoryless render textures are only supported on iOS/tvOS 10.0+ Metal. Render textures are read/write protected and stored in CPU or GPU memory on other platforms.