Color
Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 1.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Color = 1
Remarks
Note that memoryless render textures are only supported on iOS/tvOS 10.0+ Metal and Vulkan. Render textures are read/write protected and stored in CPU or GPU memory on other platforms.
Additional Resources: RenderTexture.memorylessMode, RenderTexture.