ARGB64
Four color render texture format, 16 bits per channel, fixed point, unsigned normalized.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
ARGB64 = 10
Remarks
Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support.
Additional Resources: RenderTexture class, SystemInfo.SupportsRenderTextureFormat.