rigidbody
The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Rigidbody rigidbody { get; }
Remarks
using UnityEngine;public class Example : MonoBehaviour{ // Apply a force to a clicked rigidbody object. // The force applied to an object when hit. float hitForce; void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { if (hit.rigidbody != null) { hit.rigidbody.AddForce(ray.direction * hitForce); } } } }}