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Unity Engine


point

The impact point in world space where the ray hit the collider.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 point { get; set; }

Remarks

using UnityEngine;public class Example : MonoBehaviour{ // Apply a force to a rigidbody in the Scene at the point // where it is clicked. // The force with which the target is "poked" when hit. float pokeForce; void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { if (hit.rigidbody != null) { hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point); } } } }}
Additional Resources: Physics.Raycast, Physics.Linecast.