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Unity Engine


collider

The Collider that was hit.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Collider collider { get; }

Remarks

This property is null if the ray hit nothing and not-null if it hit a Collider.
using UnityEngine;public class Example : MonoBehaviour{ void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { if (hit.collider != null) { hit.collider.enabled = false; } } } }}