Dot(Quaternion, Quaternion)
The dot product between two rotations.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static float Dot(Quaternion a, Quaternion b)
Parameters
Returns
Type | Description |
|---|---|
| float |
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { print(Quaternion.Dot(transform.rotation, Quaternion.identity)); }}