AngleAxis(float, Vector3)
Creates a rotation which rotates angle degrees around axis.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static Quaternion AngleAxis(float angle, Vector3 axis)
Parameters
Returns
Type | Description |
|---|---|
| Quaternion |
Remarks
The rotation is counter-clockwise when looking from the origin along the axis of rotation. For more information, refer to Rotation and Orientation in Unity. The magnitude of the axis parameter is not applied.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Sets the transform's current rotation to a new rotation that rotates 30 degrees around the y-axis(Vector3.up) transform.rotation = Quaternion.AngleAxis(30, Vector3.up); }}