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Unity Engine


Lifetime

Alive time as a 0-1 value in the X component, and Total Lifetime in the Y component. To get the current particle age, simply multiply X by Y.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
Warning
Deprecated. ParticleSystemVertexStreams is deprecated. Please use ParticleSystemVertexStream instead.
Lifetime = 1024