Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


CallbackOnly

When the Joint2D breaks, call Joint2D.OnJointBreak2D(Joint2D) but take no other action.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
CallbackOnly = 1

Remarks

NOTE: With this option selected, continuing to break the joint will continue to cause the Joint2D.OnJointBreak2D(Joint2D) callback to be called.