ToString
Returns a formatted string for the bounds.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
ToString()
Returns a formatted string for the bounds.
public override string ToString()
Returns
Type | Description |
|---|---|
| string |
Remarks
Defaults to two digits displayed (format="F2"). For more information, see Microsoft's documentation on Standard numeric format strings.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Bounds bounds = new Bounds(Vector3.zero, Vector3.zero); Debug.Log(bounds.ToString()); // output displayed as: "Center: (0.00, 0.00, 0.00), Extents: (0.00, 0.00, 0.00)" }}
ToString(string)
Returns a formatted string for the bounds.
public string ToString(string format)
Parameters
A numeric format string.
Returns
Type | Description |
|---|---|
| string |
Remarks
Defaults to two digits displayed (format="F2"). For more information, see Microsoft's documentation on Standard numeric format strings.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Bounds bounds = new Bounds(Vector3.zero, Vector3.zero); Debug.Log(bounds.ToString()); // output displayed as: "Center: (0.00, 0.00, 0.00), Extents: (0.00, 0.00, 0.00)" }}
ToString(string, IFormatProvider)
Returns a formatted string for the bounds.
public string ToString(string format, IFormatProvider formatProvider)
Parameters
A numeric format string.
An object that specifies culture-specific formatting.
Returns
Type | Description |
|---|---|
| string |
Remarks
Defaults to two digits displayed (format="F2"). For more information, see Microsoft's documentation on Standard numeric format strings.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Bounds bounds = new Bounds(Vector3.zero, Vector3.zero); Debug.Log(bounds.ToString()); // output displayed as: "Center: (0.00, 0.00, 0.00), Extents: (0.00, 0.00, 0.00)" }}