Intersects(Bounds)
Does another bounding box intersect with this bounding box?
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool Intersects(Bounds bounds)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Check if the bounding box comes into contact with another bounding box. This returns a Boolean that is set to true if there is an intersection between bounds. Two bounds are intersecting if there is at least one point which is contained by both bounds.
Examples
//Attach this script to an empty GameObject. Create 2 more GameObjects and attach a Collider component on each. Choose these as the "My Object" and "New Object" in the Inspector.//This script allows you to move your main GameObject left to right. If it intersects with the other, it outputs the message to the Console.using UnityEngine;public class BoundsIntersectExample : MonoBehaviour{ public GameObject m_MyObject, m_NewObject; Collider m_Collider, m_Collider2; void Start() { //Check that the first GameObject exists in the Inspector and fetch the Collider if (m_MyObject != null) m_Collider = m_MyObject.GetComponent<Collider>(); //Check that the second GameObject exists in the Inspector and fetch the Collider if (m_NewObject != null) m_Collider2 = m_NewObject.GetComponent<Collider>(); } void Update() { //If the first GameObject's Bounds enters the second GameObject's Bounds, output the message if (m_Collider.bounds.Intersects(m_Collider2.bounds)) { Debug.Log("Bounds intersecting"); } }}