CompressedInMemory
The audio data of the clip will be kept in memory in compressed form.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
CompressedInMemory = 1
Remarks
The data is fully loaded into memory, but in compressed form, and therefore takes up the least amount of space.