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Unity Engine


CompressedInMemory

The audio data of the clip will be kept in memory in compressed form.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
CompressedInMemory = 1

Remarks

The data is fully loaded into memory, but in compressed form, and therefore takes up the least amount of space.