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Unity Engine


Unity Engine


UseCachedAsync

This option sets the status query to first use the latest valid version control system status of the file and query for a valid status asynchronously if otherwise.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
UseCachedAsync = 2

Remarks

Note that AssetDatabase.IsOpenForEdit and AssetDatabase.IsMetaFileOpenForEdit returns false while a query is in progress as the VCS status is still unknown.