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Unity Engine


AlwaysOn

Always maintain an up-to-date sprite atlas cache for Sprite with packing tag (legacy).
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. Sprite Packing Tags are deprecated. Please use Sprite Atlas asset.
AlwaysOn = 2

Remarks

Use this value to set the sprite atlas cache to update when you play the Scene or build the Player.
Note that the SpriteAtlas is not packed.