XYZ
Three-component normal map encoding.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
XYZ = 0
Remarks
This is the default normal map encoding on mobile platforms.
Compared to NormalMapEncoding.DXT5nm, the normal maps are of lower quality, but are less computationally expensive to decode in shaders.
Additional Resources: PlayerSettings.GetNormalMapEncoding, PlayerSettings.SetNormalMapEncoding