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None

Strip normals/tangents.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. Use ModelImporterNormals.None instead
None = 2

Remarks

If normals/tangents are not needed by all shaders, this can be a simple way to reduce build size a little.