None
Strip normals/tangents.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
None = 2
Remarks
If normals/tangents are not needed by all shaders, this can be a simple way to reduce build size a little.
Additional Resources: ModelImporter.normalImportMode, ModelImporter.tangentImportMode.