OSDefault
Use the OS default font rendering mode. This mode is only available for dynamic fonts, as static fonts are generated at build time.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
OSDefault = 3
Remarks
This selects either FontRenderingMode.HintedSmooth or FontRenderingMode.HintedRaster on Windows, and either FontRenderingMode.Smooth or FontRenderingMode.HintedRaster on macOS, depending on the system preferences.