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Unity Engine


OSDefault

Use the OS default font rendering mode. This mode is only available for dynamic fonts, as static fonts are generated at build time.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
OSDefault = 3

Remarks

This selects either FontRenderingMode.HintedSmooth or FontRenderingMode.HintedRaster on Windows, and either FontRenderingMode.Smooth or FontRenderingMode.HintedRaster on macOS, depending on the system preferences.