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Unity Engine


GIContributorsReceivers

Draw Mesh Renderers and Terrains in different colors to show their StaticEditorFlags.ContributeGI / ReceiveGI properties. With default colors: Yellow means 'ContributeGI' is off. Blue means that 'ContributeGI' is on and the object receives GI from lightmaps. Additional Resources: ReceiveGI.Lightmaps Red means that 'ContributeGI' is on, but that the object receives GI from Light Probes instead. Additional Resources: ReceiveGI.LightProbes. All colors can be adjusted under Preferences > Colors.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
GIContributorsReceivers = 35