CreateFromThisModel
A mask containing all the transform in the file will be created internally.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
CreateFromThisModel = 0
Remarks
For Humanoid rig, unity will convert all the transforms animation into muscle animation, these transforms cannot be edited in the mask. Additional Resources: ModelImporterClipAnimation.maskType.