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Unity Engine


CreateFromThisModel

A mask containing all the transform in the file will be created internally.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
CreateFromThisModel = 0

Remarks

For Humanoid rig, unity will convert all the transforms animation into muscle animation, these transforms cannot be edited in the mask. Additional Resources: ModelImporterClipAnimation.maskType.