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Unity Engine


StandaloneOSX

Build a macOS standalone.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
StandaloneOSX = 2

Remarks

Use PlayerSettings.SetArchitecture to specify which architecture to build (Intel, ARM or Universal).
Additional Resources: BuildPipeline.BuildPlayer.