UncompressedAssetBundle
Don't compress the data when creating the AssetBundle.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
UncompressedAssetBundle = 1
Remarks
Uncompressed bundles are faster to build and load, but, because they are larger, take longer to download. Uncompressed AssetBundles are 16-byte aligned.
Additional Resources: AssetBundles compression, BuildAssetBundleOptions.ChunkBasedCompression, BuildCompression, CompressionType.
Examples
//Create a folder (right click in the Assets folder and go to <b>Create</b>><b>Folder</b>), and name it “Editor” if it doesn’t already exist//Place this script in the Editor folder//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Uncompressed Asset Bundle”. Click these menu items to build an AssetBundle into a folder.using UnityEngine;using UnityEditor;public class Example{ //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Build AssetBundles with no special options //They will be written in the custom folder ("MyAssetBuilds") which needs to exist prior to this call. BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); } //Creates a new item (Uncompressed) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Uncompressed")] static void BuildABsUncompressed() { //Build the AssetBundles in uncompressed build mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneOSX); }}