文档

Development

User Acquisition

Monetization

工业

Multiplayer Services SDK

All Services

Multiplayer Services SDK

此页面不支持所选语言。
Multiplayer
​
​
Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
    • Lobby events
    • Rate limits
    • Information management in sessions
      • Session data and player data
      • Update session data
      • Update player data
      • Manage properties as a host
      • Manage properties as a client
    • Synchronize player names in a session
    • Access control
    • Session error messages
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Update player data

Modify player-scoped custom data within a session to track individual player states and preferences.
阅读时间1 分钟
最后更新于 3 个月前

Players can update their own data in a session. The session host and other players can read this data depending on the data visibility option. Refer to Lobby data and player data for more information in available data types.
The following code sample shows how to update player data:
C#
using Unity.Services.Multiplayer;using System.Collections.Generic;using UnityEngine;// ...try{ // Assume 'session' is an active ISession instance the player has joined. // 1. Define the custom player data // Visibility options include Public, Member, and Private. var properties = new Dictionary<string, PlayerProperty> { { "existing data key", new PlayerProperty( visibility: VisibilityOptions.Private, value: "updated data value") }, { "new data key", new PlayerProperty( visibility: VisibilityOptions.Public, value: "new data value") } }; // 2. Assign the properties to the current player // This automatically associates the data with your authenticated player ID. session.CurrentPlayer.SetProperties(properties); // 3. Commit the changes to the backend await session.SaveCurrentPlayerDataAsync(); //...}catch (SessionException e){ // Multiplayer Services uses SessionException for API errors. Debug.Log(e);}

Copyright © 2026 Unity Technologies
法律信息隐私政策CookiesDocumentation Terms of Use请勿出售或分享我的个人信息您的隐私选择(Cookie 设置)

“Unity”、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属公司在美国和其他地方的商标或注册商标(此处查看更多信息)。其他名称或品牌是其各自所有者的商标。

为方便起见,一些页面是机器翻译的,可能包含不准确的内容。如有信息不一致的情况,以英文版本为准。


    报告此页面的问题
    ​
    ​