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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
    • Lobby events
    • Rate limits
    • Information management in sessions
      • Session data and player data
      • Update session data
      • Update player data
      • Manage properties as a host
      • Manage properties as a client
    • Synchronize player names in a session
    • Access control
    • Session error messages
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Information management in sessions

Learn how to manage and propagate data changes in sessions.
阅读时间1 分钟
最后更新于 8 天前

In Unity Multiplayer Services, effective session management relies on understanding and manipulating session and player data. This data includes structured information about the session configuration and individual player states, which can be updated dynamically to reflect changes in game state or player preferences. Whether you're acting as a session host or client, you have access to specific operations that allow you to modify properties, ensuring smooth and responsive multiplayer experiences.
Session data and player data
Learn how session and player data are structured and used in Unity Multiplayer Services.
Update session data
Learn how to modify session data and properties to reflect changes in game state or session configuration.
Update player data
Learn how to modify player-scoped custom data within a session to track individual player states and preferences.
Manage properties as a host
Manage your sessions with the operations available to you as a session host.
Manage properties as a client
Manage your sessions with the operations available to you as a session client.

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