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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
    • Ports and protocols
    • Locations and regions
    • Quality of service
    • Scaling
    • DTLS encryption
    • Advanced configuration
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Networking

Learn about the multiple protocols that Relay supports for multiplayer communication.
阅读时间1 分钟
最后更新于 8 天前

注意
WebSocket is only supported on UTP 2.0.0-pre.3+.
The Multiplayer Services SDK uses the underlying Relay service to allow players to communicate over several different protocols, including UDP, datagram TLS (DTLS), and secure WebSocket (WSS). After allocation to a Relay server, clients talk directly to the Relay server using one of the aforementioned protocols. Relay BIND messages are further authenticated through HMAC signatures. The Allocation service relies on UAS authentication and HTTPS encryption.
WebSocket connections allow for multiplayer connectivity on browsers using WebGL.
Ports and protocols
Required ports and protocols for using the Relay service.
Location and regions
Explore the available Relay regions and learn how to select the best one for your players.
Quality of service
Use Quality of Service measurements to automatically select the best Relay region for your players.
Scaling
Learn how Relay automatically scales to meet user demand without additional cost.
DTLS encryption
Learn how Datagram Transport Layer Security encryption protects Relay communication.
Advanced configuration
Interact with the underlying Relay API for more advanced configurations and setups.

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