Scaling
Learn how the Multiplayer Services SDK automatically scales to meet user demand without additional cost.
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The Multiplayser Services SDK automatically scales to meet user demands without affecting costs at all. Unity takes full responsibility for maximizing CPU and network usage by performing automatic scaling for users.
The primary symptom of this occurring is a failed allocation request, in which case, you will need to retry the request. You can retry the request with the same region (there might be more capacity by that point) or with a different nearby region.