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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
    • Ports and protocols
    • Locations and regions
    • Quality of service
    • Scaling
    • DTLS encryption
    • Advanced configuration
      • Relay allocation service
      • Relay allocating, binding, and joining
      • Relay vs Lobby
      • Relay message protocol
      • Connection flow
      • Relay REST API
      • Manually configure Relay with Netcode for GameObjects
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Advanced configurations

Interact with the underlying Relay API for more advanced configurations and setups.
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最后更新于 8 天前

While the Multiplayer Services SDK is an abstraction layer that simplifies the functionality of Relay, Lobby, and Matchmaker, the underlying APIs of those services is still accessible through the SDK. It's not recommended to work with these APIs directly but they can be helpful for more custom or fine-grained setups.
Relay allocation service
Learn how the Allocations service manages a host and joining players to sessions.
Relay allocating, binding, and joining
Understand the three distinct steps for establishing a Relay connection between players.
Relay vs Lobby
Understand the differences between Relay and Lobby services and when to use each.
Relay message protocol
Understand how the Relay message protocol transmits data between clients and servers in the Relay service.
Connection flow
Connect players through the Allocations service and Relay servers.
Relay REST API
Access Relay functionality through web endpoints for non-Unity developers.
Manually configure Relay with Netcode for GameObjects
Integrate Relay with Netcode for GameObjects using the unified Multiplayer Services SDK.

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