Multiplayer Services SDK
Create and manage multiplayer experiences using Unity's integrated suite of services.
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Unity Multiplayer Services provides a comprehensive framework for building multiplayer games, offering solutions for networking, server hosting, and player connections. The Multiplayer Services (MPS) SDK unifies Lobby, Matchmaker, Multiplay Hosting, and Relay under a single, cohesive API, replacing their individual SDKs. This consolidated approach reduces development complexity while maintaining the full capabilities of Unity's multiplayer infrastructure. The MPS SDK introduces sessions, an abstraction layer that manages how players connect and interact in multiplayer games. Sessions handle the complexities of player grouping, connection management, and game state coordination, streamlining the development of both peer-to-peer games and dedicated server experiences.