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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
    • Network connection management
    • Sessions observability
      • Session Viewer
      • Session Observer
      • Session events
      • Session player events
      • Matchmaker session observability
    • Verbose logging in multiplayer games
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Session player events

Monitor events related to players' interaction with sessions.
阅读时间1 分钟
最后更新于 9 个月前

Session player events notify you when players' status and properties change. Use the following events to track player activity during multiplayer gameplay:
  • Player joined
  • Player leaving
  • Player left
  • Player properties changed
  • Removed from session

Player joined

This event is invoked when a player has joined the session.
The following code demonstrates this event's usage:
void OnPlayerJoined(String playerID) { Debug.Log($"Player {playerID} joined the session.");}// ...session.PlayerJoined += OnPlayerJoined;

Player leaving

This event invoked when a player is leaving the session.
The following code demonstrates this event's usage:
void OnPlayerLeaving(String playerID) { Debug.Log($"Player {playerID} is leaving the session.");}// ...session.PlayerLeaving += OnPlayerLeaving;

Player left

This event is invoked when a player has left the session.
The following code demonstrates this event's usage:
void OnPlayerHasLeft(String playerID) { Debug.Log($"Player {playerID} has left the session.");}// ...session.PlayerHasLeft += OnPlayerHasLeft;

Player properties changed

This event is invoked when player properties are changed.
The following code demonstrates this event's usage:
void OnPlayerPropertiesChanged() { Debug.Log("A player properties have changed.");}// ...session.PlayerPropertiesChanged += OnPlayerPropertiesChanged;

Removed from session

This event is invoked when the current player is removed from the session.
The following code demonstrates this event's usage:
void OnRemovedFromSession() { Debug.Log("Current player removed from the session.");}// ...session.RemovedFromSession += OnRemovedFromSession;

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  • 在本页上
    • Player joined

    • Player leaving

    • Player left

    • Player properties changed

    • Removed from session


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