文档

​
​

Development

User Acquisition

Monetization

工业

Multiplayer Services SDK

All Services

Multiplayer Services SDK

此页面不支持所选语言。
Multiplayer
​
​
Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
    • Privacy and consent
    • Support
    • Glossary
    • Frequently asked questions
    • Multiplayer Services Building Blocks
    • Reference
  1. Multiplayer Services SDK

Reference

Access documentation about the Multiplayer Services SDK and related networking libraries.
阅读时间1 分钟
最后更新于 16 天前

Refer to the following links for a better understanding of Multiplayer Services.

Topic

Description

Multiplayer Services SDK package documentationReview this package to learn about the set of APIs and tools you can use to build multiplayer games and applications.
Netcode for GameObjectsUse this Unity networking library meant to abstract networking logic.
Netcode for EntitiesUse this server authoritive client prediction framework, part of the Unity's Data-Oriented Technology Stack (DOTS).
Relay Allocations REST APIThe Allocations API allows clients to discover and connect to Relay servers.
QoS Discovery APIThe QoS Discovery API enables clients to query the connection info of QoS servers in their regions of interest.
Matchmaker REST APIUse the Matchmaker API to create ticket, manage backfill and matches.

Copyright © 2026 Unity Technologies
法律信息隐私政策CookiesDocumentation Terms of Use请勿出售或分享我的个人信息您的隐私选择(Cookie 设置)

“Unity”、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属公司在美国和其他地方的商标或注册商标(此处查看更多信息)。其他名称或品牌是其各自所有者的商标。

为方便起见,一些页面是机器翻译的,可能包含不准确的内容。如有信息不一致的情况,以英文版本为准。


    报告此页面的问题