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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
    • Ports and protocols
    • Locations and regions
    • Quality of service
    • Scaling
    • DTLS encryption
    • Advanced configuration
      • Relay allocation service
      • Relay allocating, binding, and joining
      • Relay vs Lobby
      • Relay message protocol
      • Connection flow
      • Relay REST API
      • Manually configure Relay with Netcode for GameObjects
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Relay allocations service

Learn how the Allocations service manages a host and joining players to sessions.
阅读时间1 分钟
最后更新于 2 个月前

The Allocations service is the entry point for interacting with the Relay service and enables players to create and join sessions powered by Relay servers.
The allocation flow, or the connection flow, is the process by which the Allocations service allocates a host player and any number of joining players to a session.
注意
For details on API request and response bodies, check out the Relay SDK and the Relay allocations API.

Additional resources

  • Allocating, binding, and joining

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    • Additional resources


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