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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
    • Ports and protocols
    • Locations and regions
    • Quality of service
    • Scaling
    • DTLS encryption
    • Advanced configuration
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Ports and protocols

Required ports and protocols for using the Relay service.
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最后更新于 2 个月前

The Multiplayer Services SDK requires the following ports and protocols for using Relay:
  • For API calls, such as creating an allocation, listing available regions, or querying the QoS discovery service, connections operate over TCP using HTTP or HTTPS on ports 80 or 443.
  • For standard connections to a Relay allocation, whether with or without DTLS enabled, the system uses a port range of 37000 to 37100. Most connections will use UDP, except in the case of WebSockets, which use TCP.
  • The QoS service will always use UDP on port 7778.

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