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Unity Engine

Unity Engine

PostLateUpdate.UpdateResolution

Native Player loop system that applies pending screen resolution changes, such as those requested with Screen.SetResolution.
阅读时间1 分钟最后更新于 5 天前

Definition

public struct PostLateUpdate.UpdateResolution

Remarks

This system isn't active on macOS. For more information, refer to Screen.SetResolution.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.