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Unity Engine

Unity Engine

PostLateUpdate.PlayerSendFrameStarted

Native Player loop system that signals the start of frame rendering to XR, the Input System package, and Application.onBeforeRender.
阅读时间1 分钟最后更新于 5 天前

Definition

public struct PostLateUpdate.PlayerSendFrameStarted

Remarks

This system is active only in Players. In the Editor, Unity sends this signal when it starts to render views.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.