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Unity Engine

Unity Engine

PostLateUpdate.PlayerSendFrameComplete

Native Player loop system that resumes coroutines that yield WaitForEndOfFrame and notifies XR that the frame ended.
阅读时间1 分钟最后更新于 5 天前

Definition

public struct PostLateUpdate.PlayerSendFrameComplete

Remarks

This system is active only in Players. For more information, refer to WaitForEndOfFrame.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.