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Unity Engine

Unity Engine

PostLateUpdate.PhysicsSkinnedClothFinishUpdate

Native Player loop system that uploads simulated Cloth data to the GPU.
阅读时间1 分钟最后更新于 5 天前

Definition

public struct PostLateUpdate.PhysicsSkinnedClothFinishUpdate

Remarks

This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.