PostLateUpdate.ResetInputAxis
Native Player loop system that resets legacy input axes when a text field gains keyboard focus.
阅读时间1 分钟最后更新于 5 天前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PostLateUpdate.ResetInputAxis
Remarks
When a text field gains focus, game input is disabled. This system resets the input axes so that they don't keep their previous values.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.